GI: Fixed a crash with CPU OpenCL devices. Game Core: Fixed an issue that Suspend/Resume will no longer cause a crash during scene load.
Release notes available Fixed an issue that IBeginDragHandler.OnBeginDrag and IDragHandler.OnDrag are now triggered when using Samsung S-Pen.Īndroid: Fixed an issue that leaked Java local reference when creating new Java object.Īndroid: Fixed an issue that Pen.current is always null when using Samsung S Pen.Īndroid: Fixed an issue with input and Stylus input is now treated as a touch rather than mouse in the older input system.Īndroid: Fixed an issue with input and touches are now registered when Samsung S Pen is used to touch screen.Īndroid: Fixed ClassNotFoundException errors mentioning classes in .core.assetpacks package when re dependency is not added to the project.Īndroid: Fixed Input.mouseScrollDelta Y-axis changing issue when using Samsung S Pen.Īsset Pipeline: Fixed an assert issue when fetching previews for assets in AssetBundles.Įditor: Fixed an issue that the frame debugger does not update issue after clicking frame navigation arrows.Įditor: Fixed an issue that the gameview is not responding to some input when the mouse is over another window in the macOS editor.Įditor: Fixed DontSaveInEditor and now it works as intended on Prefab instances.Įditor: Fixed editor crashes when exiting and keeping a tutorial project. Release notes available Renamed Unity Analytics to Legacy Analytics in order to aid deprecation of the Analytics package. Release notes available Manager: Updated to 4.1.2.
Graphics: Updated Postprocessing v2 package to 3.2.0. UI Toolkit: Added: The following public UI Toolkit APIs:.Profiler: Improved performance when platform profiler is attached by removing subscription to counters in native profiler plugins. Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR ArchiverĪnimation: Improved performance with generating animation bindings. WebGL: Creating a mesh in Play Mode causes a "abnormal mesh bounds" error when build target is WebGL Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Serialization: Editor crashes when "IP Address" in Project Settings is empty Scripting: An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles Scripting: Roslyn Analyzers cause a Compiler error when project name contains white spaces Scene/Game View: Camera resolution is set to default when opening the Editor Scene Management: Crash when calling hideFlags after removing missing nested prefab
Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings Metal: GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor Metal: Consistent EditorLoop 5-10ms spikes when using Metal API MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
AI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine